*Round 1 of Lee*

Figure 1 (Move 1 ~ 40)
Figure 1 (Move 1 ~ 40)

White: Azim
Black: Lee

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This game was played during the Dragon Youth Tournament back in 24th March, 2012 (https://xinwengolife.wordpress.com/2012/03/25/1st-dragon-youth-title-match-pusat-belia-go-tournament/). Taking the Easter break given as opportunity, Xinwen had decided to review the game. Nonetheless, games record are credited to Chai Hui, En Ru, Chiao Hong and Si Xiang.

Figure 1 (Move 1 ~ 40), White move-2 is a bit too high (over the 4th line), which could provide an invasion opportunity for Black in future. White move-2 can also be considered to be played at or B. Black move-11 is usually played at White-12. Black move-13, bad play and White misses the chance to punish the Black…

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*Explanation*

Variation 1
Variation 1
Variation 2 and Variation 3
Variation 2 and Variation 3

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Variation 1, Black move-1 here is a common joseki followed by a kakari at White move-8.

Variation 2, White move-14 [Figure 1 (move 1 ~ 40)], can be hane-ed at White move-1 in this diagram forcing the Black to live unconditionally in corner in gote.

Variation3, Black move-13 [Figure 1 (move 1 ~ 40)], best redemption is to play a tiger-mouth at Black move-1 here; so that he could play an extension to the top left at Black move-5.

Feedback, the rest of the games are basically comparing each other’s carelessness and mistakes. It was a very close game. White won 9.5; full game be found here: http://www.box.com/s/b8fd3ce9b64467e12412

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*Round 2 of Lee*

Figure 1 (move 1 ~ 54)
Figure 1 (move 1 ~ 54)

White: Lee
Black: Hwa

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Lee Jin Quan actually started Go in 2010 under the immediate guidance of Xinwen but however, Xinwen had to study abroad. On the other hand, Chee Hwa is the 7th generation and the leader of Maktab Duli Go club making his first debut in Go compeition.

Figure 1 (move 1 ~ 54), This game went pretty steady with only minor mistakes during fuseki, and the game progressed to an obvious battle of one side with moyo while the other holding the profit of land. Black move-15 can be expected to be played at White-44 or White -16, that way the moyo would have more potential.

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*Variation*

Variation 1
Variation 1

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Variation 1, One of the critical mistake was White move-44 [Figure 1 (move 1 ~ 54)], which could have been played like White move-1 in this diagram and connected with White move-5. This result, White would have gotten upper-hand lead in this game.

The rest of the game can be found here: http://www.box.com/s/0c33ea4c8b42ef3ca31f. Both of the players performed very well to their best with inevitable carelessness costing the game. If this obvious mistake can be reduced then certainty of improvement there.