*Commemoration*

Figure 1 (1-11)
Figure 1 (1-11)

White: TCK x Jason
Black: Amal x Vice President of PTE Katok (6th gen)
Komi: 8
Ing Rule
Round 1

———————————————

This is the only kifu available in the archive, unfortunately played December, 2010(the first interschool Pairgo) where her partner and she, herself played against TCK and Jason.

Nevertheless, in commemorate such diligent member; we shall appreciate through her game here.

———————————————
*Sense of Flow*

Figure 1 (1-11)
Figure 1 (1-11)

 

Variation 1
Variation 1

———————————————

Figure 1 (1-11), Both team played a normal starting, however Xinwen preferred that Black move-11 to be played at either B or kakari at A. As we look at the joseki played at the top left, it actually not “finished” thus refer to diagram Variation 1

Variation 1, According to Kogo Joseki Dictionary, it is suggested to play as such. Overall, it is acceptable.

———————————————
*Initiation in fight*

Figure 2 (12)
Figure 2 (12)
Figure 3 (12-23)
Figure 3 (12-23)

———————————————

Figure 2(12), White move-2 is preferably to be played at either A or B.

Figure 3 (12-23), White initiated an attack at move-14, Black answered satisfactory, however mistake at move-23 which should have been better at A.

Furthermore, Black move-21 should be played safer at White’s 22, thus forcing White to go back C.

———————————————
*Opportunity gone*

Figure 4 (23-26)
Figure 4 (23-26)
Figure 5 (25 – 35)
Figure 5 (25 – 35)

———————————————

Figure 4 (23-26), Black move-25 is too conservative, if possible, it should have been Atari at a forming a thickness.

Black second-chance happened after White mistakably played move-26 leaving the weakness behind.

Figure 5 (25 – 35), the a-cut is still available up to here and Black move-31 would be better to tsuke at White’s 32 so that Black can have breathing room.

———————————————
*Value*

Figure 6 (35-40)
Figure 6 (35-40)

———————————————

Figure 6 (35-40), White move-36 touches Black’s thickness does not provide any impact. Black move-37 could be better to be played at White’38 so that it can force White to lose at land.

Lastly, the Black move-39 distance could try to heed his group to the top left.

———————————————
*Little Detail*

Figure 7 (40-47)
Figure 7 (40-47)
Variation 2-a
Variation 2-a
Variation 2-b
Variation 2-b

———————————————

Figure 7 (40-47), the exchange-hand here has better answer refer to Variation 2-a and 2-b.

Variation 2-a, White can simplified by just retreating at move-4, then Black eventually lose sente at move-5.

 Variation 2-b, Black actually could punish White by bending down into White’s territory, then the follow-up forcing White to lose sente

———————————————
*Critical Moment*

Figure 8 (47-54)
Figure 8 (47-54)
Deciding Moment
Deciding Moment

———————————————

Figure 8 (47-54), either side has a little of detail-mistake over the exchange from 48 to 53. Then brilliant White move-54 strikes to the biggest part!

Deciding Moment, nevertheless, this is the utmost moment for Black to take a step-back to analyse. It is definitely not easy to attack White’s 54.

Playing at any A to C, required depth reading, planning and execution; Xinwen personally preferred the attachment at C because it provides more opportunity in complexity than simplified move than A or B.

Moreover, if Black could not find the answer here, it will cost the result of the game.

———————————————
*Easily settled*

Figure 9 (54-59),
Figure 9 (54-59)
Variation 3
Variation 3

———————————————

Figure 9 (54-59), Black did not find the answer which it starting to cost the game; White gotten the shape comfortably.

Black move-59 is played at wrong direction, should have been better to reinforce 55’s group area.

Variation 3, Black move 59 should start to depend on sabaki skill, as such shown likely to settle Black’s group.

———————————————
‘Final Chance*

Figure 10 (59-66)
Figure 10 (59-66)
Variation 4
Variation 4

———————————————

Figure 10 (59-66). Black reinforced too much stones at the bottom and lastly, White move-66 pierce through inflicted major damages to Black.

Variation 4, When White tries to cut at move-62, Black could actually Atari back and with as shown black gotten a better shape even with White’s group.

———————————————
*Game Over*

Figure 11 (67- 80)
Figure 11 (67- 80)

———————————————

Figure 11 (67- 80), Black move-67 considerably biggest mistake at this point because of current critical situation, overall Black did earn a lot of profit for the big corner but it could not make an overturn for the loss. At this point, the game is practically already over.

Regardless, please enjoy the game to the end.

———————————————
*The rest of the kifu*

Figure 10 ( 80-100)
Figure 12 ( 80-100)
Figure 11 (100-120)
Figure 13 (100-120)

———————————————

Figure 12 (120-127)
Figure 14 (120-127)
Variation 5
Variation 5

———————————————

Figure 14 (120-127), Black has little tesuji here as shown in Variation 5.

Variation 5, Black could actually push in and exchanging for a bigger value compared to original game.

———————————————

Figure 13 (127-140)
Figure 15 (127-140)
Figure 16 (140-153)
Figure 16 (140-153)

———————————————

Figure 16 (140-153), Black move-153 should have captured the stone at a and this will help to kill the White group to the right.

———————————————

Figure 17 (153 – 179)
Figure 17 (153 – 179)
Figure 18 (179-195)
Figure 18 (179-195)

———————————————

Figure 18 (179-195), game end.

 

The journey of one game may ends but the dream of wishing for next one is endless. While the soul may has lost her vessel, believing it is guided to the lighter path by the almighty one; May the dream of her bring along…

6th June, 2011.